PortalHomeCalendarSearchFAQRegisterLog in

Share | 
 

 [PvE] Druid Restoration - WoTLK 3.3.5a

View previous topic View next topic Go down 
AuthorMessage
Nightheal
Admin
avatar

Posts : 142
Age : 27
Location : Zagreb, Croatia

PostSubject: [PvE] Druid Restoration - WoTLK 3.3.5a   Wed Dec 21 2011, 17:27


    Contents
    1. About
    2. Talent Specs
    3. Glyphs
    3.1. Major Glyphs
    3.2. Minor Glyphs
    4. Stat Priority
    5. Gems
    6. Enchants
    7. Professions
    8. Healing Rotation
    9. How to avoid going out of mana
    10. Macros
    11. User Interface - Helpful Addons
    12. Resources

______________________________________________________________________________________________________________________________________________
1. About

Druids have a variety of tools to use, making them very versatile healers. With the ability to heal many players at once, druids are among the best raid healers in the game. Likewise, with a large arsenal of HoT's and direct heals to choose from, druids make excellent secondary (support) tank healers, and can even excel as the solo or primary tank healer, depending on the difficulty of the encounter. A skilled resto druid is a valuable asset to any party or raid.
______________________________________________________________________________________________________________________________________________

2. Talent Specs

My favorite and currently use them: 14/0/57
Haste talent tree: 18/0/53
______________________________________________________________________________________________________________________________________________

3. Glyphs
• 3.1. Major Glyphs

Glyph of Rejuvenation - Use: While your Rejuvenation target are below 50% health, you will heal them for additional 50% health.

*Glyph of Rapid Rejuvenation - Use: Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.

*Glyph of Swiftmend - Use: Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.

Glyph of Nourish - Use: Your Nourish heals an additional 6% for each of your heal over time effects present on the target.

Glyph of Regrowth - Use: Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target.

*Glyph of Wild Growth - Use: Wild Growth can affect 1 additional target.
Note: *I personally recommend you use. Choose the ones that best fit your spec and style of healing.

• 3.1. Minor Glyphs

Glyph of Unburdened Rebirth - Use: Your Rebirth spell no longer requires a reagent.

Glyph of Mark of the Wild - Use: Mana cost of your Mark of the Wild reduced by 50%.

Glyph of Dash - Use: Reduces the cooldown of your Dash ability by 20%.

Glyph of Aquatic Form - Use: Increases your swim speed by 50% while in Aquatic Form.
______________________________________________________________________________________________________________________________________________

4. Stats Priority

Spirit - Spirit increases our mana regen, and also gives a small boost to our spellpower when in Tree of Life form (0.15 spellpower per point of spirit - 0.168 with Blessing of Kings and Improved Mark of the Wild, 0.194 with Living Spirit).

Spellpower - Spellpower increases the size of our heals and our HoT ticks. However, spellpower will generally come with gear automatically.

Haste - Haste (under the soft cap) is extremely valuable, in order to have our GCD reach 1.0s (which allows us to cast more spells). Past the soft cap, haste only benefits our non-instant casts (excluding Nourish).

Critical strike rating - Critical is not a very desirable stat for resto druids (currently) because the majority of our healing is done through HoTs, and HoT's cannot crit, with the exception of Rejuvenation with the 4 piece T9 set bonus. This will change in Cataclysm when HoT ticks are able to crit - but it remains to be seen how valuable crit becomes for us.

Intellect - Intellect will come naturally from gear. You can use intelect/spirit gems for higher mana regen.

MP5 - Similar amount of regen to spirit/intellect. It's not horrible, but you should aim for spirit pieces rather than mp5 pieces, because mp5 does not scale with buffs like Kings, and adds no throughput. (MP5 is better for resto shamans and holy paladin, try to avoid MP5 items.)
______________________________________________________________________________________________________________________________________________

5. Gems

Meta Socket = Ember Skyflare Diamond - (25 SP/ 2% Intellect) or Insightful Earthsiege Diamond - (21 Intellect/Can restore 600 mana on spell cast)

Red Socket =Purified Dreadstone - (12 spellpower/10spirit) or Runed Cardinal Ruby - (23 spellpower)

Bue Socket = Purified Dreadstone - (12 spellpower/10spirit) or Seer's Eye of Zul - (10 intellect/10 spirit)

Yellow Socket = Reckless Ametrine - (12 spellpower/10 haste) or Luminous Ametrine - (12 spellpower/10 intellect)

*If you need more mana regen you can fill your blue gem slot with Sparkling Majestic Zircon - (20 spirit), but fill only 1-2 gem slot.
______________________________________________________________________________________________________________________________________________

6. Enchants

Head:
Arcanum of Burning Mysteries - 30 SP/20 Critical Strike Rating, Kirin Tor - Revered

*Arcanum of Blissful Mending - 30 SP/10 MP5, Wyrmrest Accord - Revered

Shoulder:
Master's Inscription of the Storm - 70 SP/15 Critical Strike Rating, Requires Inscription (400 skill)
*Master's Inscription of the Crag - 70 SP/8 MP5, Requires Inscription (400 skill)

Greater Inscription of the Storm - 24 SP/15 Critical Strike Rating, The Sons of Hodir - Exalted

*Greater Inscription of the Crag - 24 SP/8 MP5, The Sons of Hodir - Exalted

Cloak:
*Enchant Cloak - Wisdom - Reduce Threat/10 Spirit
Enchant Cloak - Greater Speed - 23 Haste, Enchanting

Chest:
Enchant Chest - Powerful Stats - 10 to All Stats, Enchanting

Wrist:
Fur Lining - Spell Power - 76 SP, Requires Leatherworking (400 skill)

Socket Bracer - Adds gem socket to bracer, Requires Blacksmithing (400 skill)

Enchant Bracer - Superior Spellpower - 30 SP, Enchanting

Hands:
Socket Gloves - Adds gem socket to gloves, Requires Blacksmithing (400 skill)

Exceptional Spellpower - 28 SP, Enchanting

Belt:
Eternal Belt Buckle - Adds gem socket to belt, Blacksmithing (415 skill) or buy in Auction House Very Happy

Legs:
Brilliant Spellthread - 50 SP/20 Spirit, Tailoring (430 skill)

Boots:
*Boots - Greater Spirit - 18 Spirit, Enchanting
Enchant Boots - Tuskarr's Vitality - Minor Run Speed/15 Stamina, Echanting

Rings:
Enchant Ring - Greater Spellpower - 23 SP, Requires Enchanting (400 skill)

One-hand Weapon:
Enchant Weapon - Mighty Spellpower - 63 SP, Enchanting

Two-Hand Weapon:
Enchant Staff - Greater Spellpower - 81 SP, Enchanting
______________________________________________________________________________________________________________________________________________

7. Professions

Tailoring:
Darkglow Embroidery - Chance to restore 400 mana on spellcast.
Lightweave Embroidery - Chance to increase spellpower by 295 for 15 sec.

Inscription:
Master's Inscription of the Storm - 70 SP/15 Critical Strike Rating.
Master's Inscription of the Crag - 70 SP/8 MP5.

Alchemy:
Mixology Flask of the Frost Wyrm

Blacksmithing:
•Two extra sockets•
Socket Gloves
Socket Bracer

Jewelcrafting:
•Three high level sockets•
Runed Dragon's Eye
Sparkling Dragon's Eye

Leatherworking:
*Fur Lining - Spell Power - 76 SP

Engineering:
Springy Arachnoweave - Allowing you to turn the cloak into a parachute and fall slowly for 30 sec.

Runic Mana Injector - Use: Restores 4200 to 4400 mana. Increased effect for engineers!

Skinning:
Master of Anatomy - 40 Critical Strike Rating

Mining:
Toughness - 60 Stamina
______________________________________________________________________________________________________________________________________________

8. Healing Rotation

Spike Damage:
Spike damage is generally considered to be a single burst of random (and often unpredictable) damage on one or more players that may put those players at risk of dieing to other sources of damage. Because of the inconsistent nature of these sources of damage, druid hots tend not to be very effective at healing them. That does not mean that druids are incapable of healing spike damage, however. You should always do your best to keep the raid alive.

If the damage hits a small number of targets:
• Nourish or Rejuvenation should be enough in most cases.
• Regrowth or Rejuvenation if you know the targets will be affected by other sources of damage.
• Wild Growth if the targets are somewhat stacked.
• Swiftmend if it's available, if there's a hot already on the target, and if a big and immediate heal is needed.

If the damage hits a large number of targets:
• Wild Growth will probably be needed.
• Pre-spam Rejuvenation and Regrowth across the raid in preparation for the damage if you have a reasonably good idea when it will occur (and if you aren't busy healing other things).

DoT Damage:
DoT's are damage over time effects. They are often debuffs placed on a target that will cause that target to take a tick of damage every second (or every few seconds), where each tick may be weak, but all the ticks combined can be deadly. If you know that one or a small number of people will be hit by an ability that applies a damage over time effect to them, then your goal should be to apply the sufficient amount of hots or direct heals needed to keep them alive through that damage. There are also some raid-wide Auras in the game that cause constant dot damage, which druids are particularly good at handling.

Depending on how strong the DoT is:
• Rejuvenation or Lifebloom may be enough.
• Nourish Rejuvenation may be needed if the target gets low on health before or around the initial tick of the dot.
• Regrowth Rejuvenation may be needed if the dot does too much damage for Rejuvenation alone to cover.
• Full HoT's should be used for very strong dots. If you don't have the mana to keep Lifebloom rolling, then use a slow-stacking method.

(Consider using Nourish as well if these alone are not enough.)

Tank Healing:
Druids are capable tank healers and should not shy away from that responsibility when needed. Tank damage tends to be massive and spiky, and usually requires big, fast heals, while a druid's hots are mostly small and slow. However, all heals on a tank increase that tank's likelihood to survive, and druid heals are no exception. Though a druid does not have the burst-healing potential of a Paladin, druid hot's mitigate the impact of incoming damage, providing a safety net that gives other healers more time to heal the tank to full.

Depending on the severity of incoming tank damage:
•Regrowth Rejuvenation is the bare minimum amount of healing you'll need to provide.
•Full HoT's are generally needed. Decide, based on how much mana you have, whether it's worth keeping Lifebloom rolling. If it's not, use a slow-stacking method.
•Nourish spamming may be needed between refreshing your hots. However, keep in mind that Nourish is an expensive heal. Don't spam it more than necessary or your risk going out of mana.
______________________________________________________________________________________________________________________________________________

9. How to avoid going out of mana

When appropriately geared, mana is rarely ever an issue for resto druids. However, starting resto druids may find themselves going out of mana quite often.

Reasons why druids usually go out of mana:

Spamming high mana spells like Healing Touch, Regrowth or Nourish: Don't spam your direct heals if your target is not taking enough damage to warrant such aggressive healing. Instead, maintain HoT's on that target; use Swiftmend when they take spike damage; use Nourish (or Regrowth) if Swiftmend is on CD; and use Nature's Swiftness Healing Touch as a last resort.

Maintaining a 3 stack of Lifebloom without letting it bloom: The bloom restores a lot of mana. If you're casting Lifebloom on a target, be sure to let it bloom every once in a while. Slow or fast-stacking Lifebloom is your best option if your target is not constantly taking massive bursts of damage.

Blanketing the raid with Rejuvenations/Wild Growths: There are many fights where this is a valid method of healing, but if you don't have the mana to afford this then don't waste your time or mana doing it. Instead be smart with your hots. Also, definitely don't blanket the raid on fights that don't require it.

Refreshing Hots too often/early: Try to avoid refreshing your hots (Rejuvenation, Lifebloom, or Regrowth, if it's not your primary direct heal) too early, as this is an unnecessary waste of mana. For Rejuvenation and Regrowth: it's better to refresh these about ~1 second after they've warn off, or at the very earliest 1-4 seconds before they've warn off. For Lifebloom: try to only refresh it about 1-2 seconds before it's about to expire.
______________________________________________________________________________________________________________________________________________

10. Macros

Nature's Swiftness Healing Touch
(requires two presses if moving)
Code:
/cast Nature's Swiftness
/cast Healing Touch

One-Button Resurrection
This is a 1-button macro for both of your resurrections. It will attempt to cast your battle res while in combat or your normal res while not in combat.
Code:
#showtooltip
/use [nocombat] Revive
/stopmacro [nocombat]
/use Rebirth
/y Rebirth on %t

Innervate on Yourself
This macro will allow you to innervate yourself without having to target yourself.
Code:
#showtooltip
/cast [target=player] Innervate

Innervate Whisper your target
Code:
/cast [help] Innervate
/script SendChatMessage("You got my Innervate now! :)", "WHISPER", nil, UnitName("target"));
______________________________________________________________________________________________________________________________________________

11. User Interface - Helpful Addons

Raid Frames: (Necessarily!)
X-Perl - Download
Grid - Download
Heal Bot Continued - Download * scroll down

and download version 3.3.5.4

Boss Encounter:
Deadly Boss Mods v4-r237 -Download

Cast Bar:
Quartz - Download

For more addons, visit:
Curse.com
WoWInterface.com
______________________________________________________________________________________________________________________________________________

12. Resources

WoWInterface.com
WoWWiki.com
Wowhead.com
MMO-Champion.com
Google.com


[You must be registered and logged in to see this image.]
MagicWoW Launcher v1.8 by Nightheal


[You must be registered and logged in to see this image.]


Last edited by Nightheal on Mon Jan 16 2012, 13:20; edited 3 times in total
Back to top Go down
Akriti
Pedo
avatar

Posts : 160
Age : 24
Location : India

PostSubject: Re: [PvE] Druid Restoration - WoTLK 3.3.5a   Tue Dec 27 2011, 03:19

Thks for giving Gem and all abt the resto druid, it rlly improves my healing and hps
Back to top Go down
 
[PvE] Druid Restoration - WoTLK 3.3.5a
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Pre-WotLK System Requirements
» Proxyservice to play WOTLK on european servers
» druid................
» Wotlk in China : Soon the end of the Tunnel?
» New druid forms - black skin

Permissions in this forum:You cannot reply to topics in this forum
Aftermath :: WoW WOTLK :: Class Guides-
Jump to: