Credits go to SinhunterProtection Paladin PvE Guide[You must be registered and logged in to see this image.]
Ok so I decided to make one. I'm not going to copy paste ANYTHING, but I also won't make it too big with explanation of what every spell does in detail. This guide is for people that actually do have common sense, and CAN play the game but need help with figuring out how to tank with a paladin. I'm also not going to give any wowhead links to items or anything. I'm sure that if you want to find out a little more about given spell/item, you can go to wowhead or wowpedia.Talents and Glyphs
These are the talents and glyphs I currently use. [You must be registered and logged in to see this link.]
Got all the goodies in Prot and some extra crit and damage from ret. Also Seal of Command is needed in some situations when you're tanking multiple enemies. I can also make links to several different specs that are also good, but technically it's just a matter of personal preference, and the kind of stuff that you would rather have.
Getting Divine Sacrifice and improving it is also not a bad idea if you'd like to be useful when the whole raid takes a lot of AoE damage.
You can also skip getting reckoning because the amount of extra threat it provides for 5 talent points is really not all that great. It would be more useful if you are using a slow weapon, but since all tanking weapons are fast nowadays it's not really great.
Also, you can choose to get 5 points into "Seals of the Pure" in holy instead of the crit chance in ret, but technically critical hits generate more threat than seal procs.
Another valid choice is taking 2 points in "Pursuit of Justice" in ret. This talent is great for ANY spec. I don't take it because I don't really move much when I tank. If I do move, I usually backpedal, so speed increase doesn't change much there.
Now, for the glyphs. The change to Avenger's shield is awesome for main tanking. Avenger's shield is a great way to generate lots of threat at the start of a fight or to get the attention of a mob that's a bit far away. Without the glyph it can be used to pull several mobs at the same time, but in some cases that's not what you want. It's still a matter of preference, but in my opinion, having the glyph is better.
The other glyphs I use are self explanatory.Rotation
To be honest, a pally only needs to turn on Righteous Fury and press buttons that do damage. Do this and you shouldn't have any threat issues.
The only part that you REALLY need to pay attention of in your rotation, is keeping Holy Shield up 100% of the time.
You should use Seal of Vengeance when tanking a single target, and use Seal of Command when tanking multiple enemies.
The judgement you use isn't that important. If you are the only paladin in the raid, you should use Judgement of Light. If there's other paladins, try to notice which one they are using and try to fill in the gap. Don't use Judgement of Justice tho.. it's a pvp thing.
If you really want to be on the top of your game, I suggest you use the 96969 rotation.
Basically, there are abilities that have a 6 second cooldown and abilities that have a 9 second cooldown. The rotation just keeps you busy all the time and keeps your Holy Shield up 100% of the time while generating tons of threat.
So what you do is:
Click on divine plea, Open with Avenger's Shield, Holy Shield, POP WINGS, Shield of Righteousness, Judgement, Hammer of the Righteous, Concecration, Shield of Righteousness, Holy Shield........................ you get the idea.Gear, Gems and Enchants
First and most important thing as a tank, is to become uncrittable. You achieve this by getting 540 defense (not defense rating, but the actual Defense which is 400 if you're naked)
I could go into an in-depth analysis of stats to show you which stat is better and when to stop stacking a certain stat so it get's less affected by diminishing returns, but I'm not going to do that. If you really want to crunch numbers or find out more about stats and how they affect all tanks or maybe perform some interesting mathematical calculations, then by all means go to wowpedia where everything is explained in detail, or google some guides or blogs written by the best tanks on retail.
One thing I'd like to mention is hit rating. It's very good to be hit capped so your taunts don't miss. A lot of tank items have hit rating on them, so I doubt you'll be very far from the cap which is 6%. Don't use hit rating gems!! But keep it in mind when deciding between an item that has +30 parry rating or another item that has +30 hit rating.
On magic-wow, in ICC, most of the bosses do little physical damage and have high-damage spells. ICC also has "Chill of the Throne" that reduces chance to dodge by 20%. All this put together means that getting avoidance stats is bad, so stack stamina. Use 30+ stamina blue gems in ALL slots, and the reduce spell damage taken meta gem. Also use the same strategy for enchants. 22 agility or 16 defense on back, and mongoose on weapon.Addons and other useful stuff
I was going to put download links to every addon I was about to list here, but giving you the names is enough. You do know how to use google rite? hmmm maybe I'll add links some other time if I feel like it.
Omen3 - Threat meter. A MUST HAVE for EVERY tank.
Any raid frame addon - I use Xpearl myself because It's clean and small. It doesn't take a big part of my screen.
DeadlyBossMods - Tells you WHAT happens, WHEN it will happen and WHO will it happen to in EVERY encounter. Extremely useful addon for anyone that ever tries to enter any kind of instance.
TankPoints - an awsome addon for tanks. Useful for making decisions about you gear, gems, stats and everything. It also adds 2 different categories to your character interface which show you how good of a tank you actually are. There's a lot of usefulness in this addon but it's mainly for those of us who like to play around with stats and numbers.
FCFS helper - This is an addon that tells you which button you should press next, removing the need to think about your rotation. It displays an obvious little window which shows the next 2 buttons you should press.
Also, there's certain macros that are useful in some situations. You can do a lot of amazing things with /cancelaura
Using bubble to get rid of some nasty debuff, cancel it right away and taunt to get the boss back on you.
Removing Righteous Fury when the OT needs to taunt.
I'm sure there's other useful macros u might want to use but I can't think of any more right now. If I think of anything later, I'll just edit.
One more thing I'd like to recommend for your UI is to keep your view completely zoomed out. This enables you to see as much of the battlefield as possible so you can react fast to anything that happens (mobs spawning, AoE spells etc.) There is no reason for a tank to get tunnel vision. All ur doing is standing there and pressing buttons. Rotation is pretty simple and constant so it becomes completely mechanical. This means that you should be paying full attention to what's going on at all times, which brings me to another point.MOST IMPORTANT PART ABOUT BEING A TANK
is knowing and understanding the scripts. This means that you have to know what's happening in the fight 100% of the time. Paying full attention to the fight is a must for every tank. Quick decisions and good reflexes are also needed as well as a good sense of positioning and general awareness. These things are 95% of what a tank is. The other 5% go to gear and talents.
So that's it. I didn't want to spend hours writing a wall of text with colorful links and detailed explanations about every little thing.
Besides, if you have at least leveled a paladin to 80, or played this game with another character before, you should be able to understand everything in this guide and use the simple information here to your benefit.
Now, go tank so I can dps in raids!!!!
--------------------------------------------------------------------------------------------------Credits go to NaidsThis macro gives you unhittable, avoidance, and how far above/below 540 defense you are.
Soft Block Value Cap
/run local b,d,p,r,a=GetBlockChance(),GetDodgeChance(),GetParryChance(),GetCombatRating(CR_DEFENSE_SKILL) a=1/(.0625+.956/(r/122.9625)) ChatFrame1:AddMessage(format("Unhittable: %.2f%% Avoidance: %.2f%% Defense %+.0f rating",b+d+p+5+a,d+p+5+a,r-689))
80(your level) x 34.5(block value) = 2760
<- this is soft cap
If u overstack it Shield of Righteousness stops gaining damage from it.
There is no hard cap for block value. You can still increase the blocked damage over 2760.Enchants
Mongoose if you want to look cool, Blade Ward if your rich, Lifeward if your poor or Black Magic if you are an idiot. Also you can spend 31 vote point for 50 stamina on weapon (Titanguard)AddonsTidy Plates Neon/Tank
, you'll se how useful it is when your gonna tank many mobs.
My spec: [You must be registered and logged in to see this link.]